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fix(deps): update dependency dev.chrisbanes.haze:haze to v1.7.2#365

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fix(deps): update dependency dev.chrisbanes.haze:haze to v1.7.2#365
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renovate/dev.chrisbanes.haze-haze-1.x

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@renovate renovate Bot commented Jan 27, 2025

This PR contains the following updates:

Package Change Age Confidence
dev.chrisbanes.haze:haze 1.3.01.7.2 age confidence

Release Notes

chrisbanes/haze (dev.chrisbanes.haze:haze)

v1.7.2

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What's Changed

Full Changelog: chrisbanes/haze@1.7.1...1.7.2

v1.7.1

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Changed
  • Use LruCache rather than SieveCache in #​827

Full Changelog: chrisbanes/haze@1.7.0...1.7.1

v1.7.0

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Highlights
  • 🆕 forceInvalidateOnPreDraw parameter on HazeEffectScope (doc)
  • Optimized noise texture handling on Android
  • Only enable pre-draw listeners when we need to use them
  • This should be the last of the v1.x releases (barring any blocking issues which crop up).
Key dependencies
  • Kotlin 2.2.20
  • Compose Multiplatform 1.9.3
  • Jetpack Compose 1.9.4
Changed
  • Dependency updates in #​752
  • Add workaround for Kotlin Yarn errors in #​764
  • Bump compile and min SDK versions in #​773
  • Optimize areas and area offsets in #​779
  • Compose 1.9.x and Kotlin 2.2.20 in #​791
  • Reduce screenshot test thresholds in #​806
  • Only enable pre-draw listeners when necessary in #​809
  • Add a common pre-draw listener in #​811
  • Invalidate on position change in #​812
  • Update Android version references in platforms.md by @​XIVIX134 in #​814
Added
  • Add LeakCanary to sample in #​769
  • [Android] Optimize noise texture in #​778
  • Enable Kotlin explicit API in #​790
  • Introduce expandLayerBounds flag in #​807
  • Add forceInvalidateOnPreDraw flag in #​810
New Contributors

Full Changelog: chrisbanes/haze@1.6.10...1.7.0

v1.6.10

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Added
  • Add clipToAreasBounds flag in #​744

Full Changelog: chrisbanes/haze@1.6.9...1.6.10

v1.6.9

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Fixed
  • Fix transparent edges... again in #​728

Full Changelog: chrisbanes/haze@1.6.8...1.6.9

v1.6.8

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Changed
  • Reduce unnecessary draw invalidations in #​725
Fixed
  • Check if node is attached from updateEffect in #​724

Full Changelog: chrisbanes/haze@1.6.7...1.6.8

v1.6.7

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Fixed
  • Workaround Compose draw exception on Android 9 in #​707
  • Fix bounded edge treatment not working in #​710
  • Fix Haze'd dialogs not blurring background content in #​714

Full Changelog: chrisbanes/haze@1.6.6...1.6.7

v1.6.6

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Changed
  • Remove dependency on kotlinx-datetime in #​704

Full Changelog: chrisbanes/haze@1.6.5...1.6.6

v1.6.5

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Changed
Fixed
  • [RenderScript] Don't crash when blurRadius == 0 in #​686
  • Fix docs publish action in #​690

Full Changelog: chrisbanes/haze@1.6.4...1.6.5

v1.6.4

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Changed
  • Refactor screenshot testing setup in #​673
  • Enable Dokka v2 in #​676
Fixed
  • Fix overlapping content with layer transformations in #​674

Full Changelog: chrisbanes/haze@1.6.3...1.6.4

v1.6.3

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Highlights

🆕 MacOS CMP targets - Thanks to @​YuKongA for adding 'native' MacOS targets. These are completely experimental (and untested), as per MacOS targets for CMP.

Added
Fixed
  • Skip drawing if not attached in #​666
  • Skip layout calls if not attached in #​668
New Contributors

Full Changelog: chrisbanes/haze@1.6.2...1.6.3

v1.6.2

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Fixed
  • Stop clipping the drawn layer size in #​654
  • Call drawContent safely in #​655

Full Changelog: chrisbanes/haze@1.6.1...1.6.2

v1.6.1

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Added
  • Add clipToAreasBounds flag in #​744

Full Changelog: chrisbanes/haze@1.6.9...1.6.10

v1.6.0

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Highlights
🤖 Support for all versions of Android

Haze now supports blurring for all versions of Android, using RenderScript underneath. The new platforms documentation has all of the details.

🎨 Foreground (content) blurring

Haze always been a library which enables background blurring. There are times where you need to blur the foreground content though, which Haze has always left to Modifier.blur. With the addition of older Android support, and all of the other features Haze supports, it makes sense for Haze to support both scenarios. New in this release is foreground blurring (doc).

📐 Blurred edge treatment

With the addition of foreground blurring, the need to be able to customise how content is blurred at the edges is useful. This release contains a new blurredEdgeTreatment on the effect scope, which works the same way as Modifier.blur.

Added
  • Add RenderScript backed blur implementation in #​590
  • Add HazeState.blurEnabled in #​602
  • Update docs for 1.6.0 in #​603
  • Add new platform docs in #​605
  • Add trace functions in #​615
  • Add support for content blurring in #​616
  • Add blurredEdgeTreatment property in #​625
Changed
  • Remove the final withSaveLayer call in #​601
  • Tidy up HazeProgressive drawing in #​604
  • Scale the noise texture appropriately in #​613
  • Tweaks to Progressive support for RenderScript in #​621
  • Compose Multiplatform 1.8.0 in #​634
Fixed
  • Fix masking for content blurring in #​619
  • Fix input scaled content being 1px smaller in #​622
  • Noise fixes for Android in #​626
  • Fix clamping blur effect on edges in #​629
  • [RenderScript] Fix tint and noise size being incorrect in #​632

Full Changelog: chrisbanes/haze@1.5.4...1.6.0

v1.5.4

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Changed
  • Re-use BlurEffect instances in #​600

Full Changelog: chrisbanes/haze@1.5.3...1.5.4

v1.5.3

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Changed
Fixed
New Contributors

Full Changelog: chrisbanes/haze@1.5.2...1.5.3

v1.5.2

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Changed
  • Migrate samples to AndroidX Navigation in #​563
  • Disable context-receivers compiler flag in #​564
  • Update baseline profile in #​568
Fixed
  • Fix flicker when using AndroidX Navigation in #​566
  • Fix wrong blur rect after rotating in #​567

Full Changelog: chrisbanes/haze@1.5.1...1.5.2

v1.5.1

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Fixed
  • Fix compilation failure of iOS sample by @​keta1 in #​553
  • [Skiko] Fix noise effect not being masked for progressive effect in #​555
New Contributors

Full Changelog: chrisbanes/haze@1.5.0...1.5.1

v1.5.0

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Highlights
  • Optimised blurring shader for progressive effects. Thanks to @​Kyant0 in #​537
  • HazeProgressive.Brush. You can now supply completely custom masks (via a shader) for progressive effects.
  • Added HazeLogger. You can now turn on Haze's internal logging. Handy for debugging and reporting issues.
  • Various bug fixes. Thanks to everyone who reported issues.
Added
Changed
Fixed
  • Fix progressive effect being drawn incorrectly in #​538
  • Don't create GraphicsLayer if dimension is zero in #​540
  • Fix support for nested Haze hierarchies in #​545
  • Fix baseline profile generation in #​550
New Contributors

Full Changelog: chrisbanes/haze@1.4.0...1.5.0

v1.4.0

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Added
  • Add HazeDialog composable in #​513
Changed
  • Bump Android Compile SDK to 35 in #​512
  • Re-introduce expanded layer size in #​522
  • Use high-precision types in blurring shader in #​530
Fixed
  • Fix default style to include blurring in #​527
  • Fix progressive effect on certain OEMs in #​528

Full Changelog: chrisbanes/haze@1.3.1...1.4.0

v1.3.1

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Changed
  • Move Lifecycle usage to androidMain in #​500
  • Only use positionOnScreen on Android in #​503
Fixed
  • Release GraphicsLayer when stopped in #​499

Full Changelog: chrisbanes/haze@1.3.0...1.3.1


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@renovate renovate Bot changed the title fix(deps): update dependency dev.chrisbanes.haze:haze to v1.3.0 fix(deps): update dependency dev.chrisbanes.haze:haze to v1.3.0 - autoclosed Feb 8, 2025
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@renovate renovate Bot deleted the renovate/dev.chrisbanes.haze-haze-1.x branch February 8, 2025 22:20
@renovate renovate Bot changed the title fix(deps): update dependency dev.chrisbanes.haze:haze to v1.3.0 - autoclosed fix(deps): update dependency dev.chrisbanes.haze:haze to v1.3.0 Feb 10, 2025
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@renovate renovate Bot changed the title fix(deps): update dependency dev.chrisbanes.haze:haze to v1.3.0 fix(deps): update dependency dev.chrisbanes.haze:haze to v1.3.1 Feb 10, 2025
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@renovate renovate Bot changed the title fix(deps): update dependency dev.chrisbanes.haze:haze to v1.3.1 fix(deps): update dependency dev.chrisbanes.haze:haze to v1.4.0 Feb 28, 2025
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