Pausing an animatable should pause all children#97
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sgrif wants to merge 1 commit intosupereggbert:masterfrom
Open
Pausing an animatable should pause all children#97sgrif wants to merge 1 commit intosupereggbert:masterfrom
sgrif wants to merge 1 commit intosupereggbert:masterfrom
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I've had need to pause the animations on an entire scene. If the model is complex, manually attempting to do this will cause about a ~1ms difference between different bones on the model. Having this not recurse by default can also cause unexpected behavior when calling `setPause` on a scene. The scene will stop rendering, but unpausing will cause it to jump forward to the frame it would have been on otherwise.
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I've had need to pause the animations on an entire scene. If the model
is complex, manually attempting to do this will cause about a ~1ms
difference between different bones on the model.
Having this not recurse by default can also cause unexpected behavior
when calling
setPauseon a scene. The scene will stop rendering, butunpausing will cause it to jump forward to the frame it would have been
on otherwise.