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A GDExtension to provide a remote terminal interface for the Godot game engine.

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synchromesh/GodotTerm

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GodotTerm - a remote terminal for Godot

Introduction

This is my project to provide a remote pseudoterminal interface for Godot 4 as a GDExtension using libtmt and StreamPeerTLS.

The purpose of GodotTerm is to give me Emacs and SLIME in Godot, to complement GodotSBCL.

Future work: touchscreen events

Emacs 30 now supports touchscreen events. Since the purpose of GodotSBCL and GodotTerm is to be part of the Ngake VR application, it would be great to add support for these if possible.

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A GDExtension to provide a remote terminal interface for the Godot game engine.

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