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Rend2 updates#298

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taysta merged 5 commits intomasterfrom
rend2-updates
Mar 21, 2026
Merged

Rend2 updates#298
taysta merged 5 commits intomasterfrom
rend2-updates

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@taysta taysta commented Mar 21, 2026

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SomaZ added 5 commits March 22, 2026 00:23
with lightstyles and/or fog stages. Surfaces counted the number of surface sprites on shader read. The system might add light stages based on lightstyles and/or fog and might skip the last few stages depending on added stages. Need to check if there's actually memory leaking in this case or not. If so, vanilla is affected as well.
Sprites that are invisible because of the fade value, generate degenerate triangles to stop computing useless fragments.
Uses less vertex pipeline outputs and computes image aspect correction in vertex shader instead of fragment shader
The algorithm tries to make sure that one border sample is sampled at least
@taysta taysta merged commit a918555 into master Mar 21, 2026
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@taysta taysta deleted the rend2-updates branch March 21, 2026 16:43
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2 participants