Add polyfill functionality to older games, and create G_ARGS polyfill #16
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Polyfills currently only exist in GetGameAPI games, as they have the game specific vmMain and syscall functions in game_X.cpp to handle such message interceptions before getting to the actual mod or engine.
vmMain games do not have these extra game-specific functions, so polyfills can't be done on a game-specific basis.
No vmMain game provides G_ARGS, and of GetGameAPI games, STVOYSP, JK2SP, and JASP do not have G_ARGS either.
For reference, G_ARGS returns a single string that contains G_ARGV for every arg above 0.