lottie-player: replace immediate rendering with render loop#255
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lottie-player: replace immediate rendering with render loop#255
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Remove direct _render() calls and unified render loop handle. related: #251
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Pull request overview
This PR refactors lottie-player rendering to avoid immediate _render() calls and instead drive drawing via a unified requestAnimationFrame render loop, aiming to address first-load display issues on GPU engines (Issue #251).
Changes:
- Introduces RAF-managed render loop state (
_rafId) and a dirty flag (_dirty) to coordinate rendering. - Replaces direct
_render()calls with_requestRender()in load/seek/resize/quality paths. - Cancels any scheduled RAF on
destroy()and setscurrentStatetoLoadingat the start ofload().
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Remove direct _render() calls and unified render loop handle.
related: #251