Work for the Computer Graphics and Interaction course at KTH
https://www.youtube.com/watch?v=TOEi6T2mtHo
Splines Path following Raycasting Autonomous Agents
Flow fields
Getting image data (Rasterization?) and making a particle systems redraw it.
Boids com campo de visão. Raycasting?
Shiffman: https://www.youtube.com/watch?v=rI_y2GAlQFM Wave Function Collapse
Oskar Stalberg https://www.youtube.com/watch?v=0bcZb-SsnrA
javidx8 jdh Sebastian lague
One Lone Coder
3D Engine https://www.youtube.com/watch?v=ih20l3pJoeU
DDA Recasting https://www.youtube.com/watch?v=NbSee-XM7WA
Raycasting https://www.youtube.com/watch?v=Vij_obgv9h4
FPS Shooter Upgraded https://www.youtube.com/watch?v=HEb2akswCcw
Original https://www.youtube.com/watch?v=xW8skO7MFYw
Command Prompt Console Game Engine https://www.youtube.com/watch?v=cWc0hgYwZyc
shadertoy.com
https://github.com/PavelDoGreat/WebGL-Fluid-Simulation
https://paveldogreat.github.io/WebGL-Fluid-Simulation/
Paper Lily Pad: Towards Real-time Interactive Computational Fluid Dynamics https://arxiv.org/abs/1510.06886
https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
http://graphics.cs.cmu.edu/nsp/course/15-464/Fall09/papers/StamFluidforGames.pdf
https://www.researchgate.net/publication/2560062_Real-Time_Fluid_Dynamics_for_Games
Lab2
Duration 2, Shape sphere Radius .5 Emission: 0 Burst Count 75 Start Lifetime 2 Speed 30 Start Size random 0.25, 1 Start Rotation 0 360 Renderer default line, default particle Limit Velocity over lifetime Speed 3, dampen 0.2 Size over lifetime Collision: World Color over lifetime Gravity modifier Trail
Transform -0.027 0.705 0.112
5.448402 0.6847593 -1.411567
Target group. Have you nailed the basics to align with the target group and the use situation? Do you now have clear answers to questions like: where, how often and for how long they will play it? Have you done any game testing? If not, when, how and to find out what?
Business. Do you now have answers to how you will 1/ create an interest for the game and 2/ maintain an interest. Have you decided how you’ll enter the market? When and how will there be any revenue? To put it simple, who is your first customer? How and when do they pay for what?