A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
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Updated
Mar 16, 2022 - GDScript
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
XJ music enables composers to realize new possibilities in adaptive music for video games.
An easy to use audio engine supporting interactive music and mixing.
Godot plugin for a graph-node based Adaptive Music implementation.
Medialogy 3rd Semester project at Aalborg University in Copenhagen fall 2025
Adaptive soundtrack studio — multi-oscillator synth, sample instruments, MIDI I/O, 8 effects, per-stem mixing, 24-bit WAV export. 1,002 tests.
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