3D C/C++ Game Engine - Created By Brady Jessup
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Updated
Apr 29, 2025 - C++
3D C/C++ Game Engine - Created By Brady Jessup
Game and prototypes with SharpDX and Directx 11
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
Custom forward rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
My personal graphics engine, built from the ground up using Direct3D11 and Win32.
Volumetric light rendering of Sponza in Nim.
This repository is a collection of my Computer Graphics projects, demonstrating various techniques and algorithms used in the field.
🔧 Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
Real-Time Computer Graphics framework.
Homeworks of the CENG477: Introduction to Computer Graphics course
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