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This is a CSharp for Godot version that imitates the GameplayTag plugin in Unreal Engine. The functionality is almost identical to that in Unreal Engine. Currently used in conjunction with Godot, you can also refer to the code and migrate Unity on your own
A lightweight, flexible tag system for Open 3D Engine (O3DE) projects. Tags are hierarchical, dot-separated names stored as hashed AZ::u64 values — zero runtime string cost after registration.