A native implementation of Procedural Landmass Generation (Unity 5)
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Updated
Feb 18, 2019 - C++
A native implementation of Procedural Landmass Generation (Unity 5)
Landmass Generation using Perlin Noise in C
LandCrafter is a terrain generation tool that simulates the impact of dirtballs on a 2D grid to create diverse landmasses. It categorizes the terrain based on water levels and generates visual maps representing deep water, shallow water, coast, plains, forest, and mountains.
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