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cub3D 🎮🌌 – A 42 School project recreating core mechanics of the first FPS game using ray-casting. **Core Features:** - Ray-casting engine for 3D perspective - Dynamic maze navigation with WASD controls - Texture mapping for walls/sprites - Map parsing from .cub configuration files **Technical Highlights:** ⚡ Optimized rendering pipeline | 🖼️ M
My First 2D Game Project at 1337 In this project, I recreated the classic Pac-Man game using the Minilibx graphics library. The game includes essential mechanics such as player movement, enemy behavior, and collision detection, all developed in C