CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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Updated
May 15, 2023 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)
Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
🔴 👄 a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
A simple 3-D graphics engine for Jolt JNI, based on LWJGL and OpenGL (code has New BSD license)
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
A simple 3-D graphics engine for Libbulletjme, based on OpenGL
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Phong shading visualisation in C# (WPF)
Custom format created using the FBX SDK.
📐A lightweight raytracer using mathematical models
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
phong tessellation + laplacian
Model importer & exporter
Raymarching Angular App
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