savedata
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A simple, yet powerful binary serializer for persisting game data in Unity.
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Apr 27, 2017 - C#
Binary serialization framework for Nim
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Apr 5, 2024 - Nim
GenericLocalPersistence is a clean and easy-to-use code that is useful for integrating local storage like UserDefaults, PList, Keychain.
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Jun 2, 2021 - Swift
A .NET library for manipulating Grand Theft Auto save files.
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Dec 8, 2022 - C#
Pokemon save editor on Web (~Gen3)
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Feb 4, 2024 - TypeScript
⚡️Faster subsequent page-loads by prefetching in-viewport links during idle time for React, port of https://getquick.link
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Jul 30, 2022 - JavaScript
ELDEN RING Savedata Manager (Snapshot Tool)
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Apr 4, 2022 - C#
A plugin for Godot adding a simple, convenient, and secure save data system
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Apr 14, 2024 - GDScript
A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
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Mar 5, 2022 - C#
🗃💽📕🎮Create, store and save you items in this Ruby catalog of **things**. This is a collaborative project with @lerfast and @jlcarrascof for our Microverse Module 4: Ruby Capstone.
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Oct 23, 2023 - Ruby
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