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Implemented cmake support #13
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Hey, @ArnCarveris ! |
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@tuket I've read paper first, when I dive in code that sadly doesn't work. My plan is to integrate my EnTT fork, tiled & raylib for 3D support on following branch: experimental/ecs. Then I'll done implementing it, I'll do separate PR for I suggest merge this PR because people needs working code with modern development environment support. All dependence are resolved by vcpkg, now installing must be done manually, later I'll try improve this part by need. |
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That's cool! Why did you add this sleep in resouce_manager.cpp? I think it's great that people will get to work in a modern environment. But since I don't want to maintain this project they can still get it from your repo. |
What tool-chain you using?
This won't block other threads, when this thread on the high load, actually this is common practice.
I'll do much more complex weird experimental changes that not on the paper. I understand that after years abandoned project, there actually no will came back and do something with it. |
Hi, I've found that this project needs modern c++ support, there is list of done work to make it happen:
cmakesupport,VS2017SOILbystb_imagefor image loadingC++17python3new_animationbranch as basis.Btw:. paper is written very well.