Fix for AA infantry, AI now use Stinger#108
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jwebmeister wants to merge 4 commits intotupolov:masterfrom
jwebmeister:patch-1
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Fix for AA infantry, AI now use Stinger#108jwebmeister wants to merge 4 commits intotupolov:masterfrom jwebmeister:patch-1
jwebmeister wants to merge 4 commits intotupolov:masterfrom
jwebmeister:patch-1
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With "CFP_O_TBAN_AA_Specialist_01", if controlled by the AI and orbat randomisation / loadout is applied, the AI unit cannot fire the FIM-92 Stinger . Fix was to add the Stinger magazine "CUP_Stinger_M" to the loadout. Note: there is no issue with a player firing the FIM-92 Stinger if it is in the players control (e.g. launcher picked up by the player, or if the unit is controlled by the player), it only appears to affect the AI's ability to fire.
Added magazine to FIM-92 Stinger within orbat loadout of AA units: - CFP_B_ILIDF_AA_Specialist_01 - CFP_B_USRANGERS_AA_Specialist_WDL_01 AI need the magazine to be able to fire the FIM-92 Stinger (not an issue for players).
Added magazine to FIM-92 Stinger within orbat loadout of AA units: - CFP_B_ILIDF_AA_Specialist_01 - CFP_B_USRANGERS_AA_Specialist_WDL_01 AI need the magazine to be able to fire the FIM-92 Stinger (not an issue for players).
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With certain units equipped with the FIM-92 Stinger in their orbat loadout (e.g. "CFP_O_TBAN_AA_Specialist_01"), if controlled by the AI and orbat randomisation / loadout is applied, the AI unit would not fire the FIM-92 Stinger.
Fix was to add the Stinger magazine "CUP_Stinger_M" to the orbat loadout, enabling the AI to fire the FIM-92 Stinger.
Note: there is no issue with a player firing the FIM-92 Stinger if it is in the players control (e.g. launcher picked up by the player, or if the unit is controlled by the player), it only appears to affect the AI's ability to fire.