Implemented object store loading from parsed JSONs#806
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- changed obj to object in places - changed TYPE_NONE and TYPE_ERROR - dummy j_obj to game_obj conversion
…cs/chiventure into wdl/parsing-wdz-namanh
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Continuing from #800, we have now implemented the loading functionality that turns the parsed JSON objects into our own object representation, and load those objects into our own object store so that objects can be accessed by other modules.
More work is needed to actually integrate this object store with other modules so that they can load their own structures, but this is a solid foundation for that step later on. The entry point and outputs for this code is the same as #800; it can be seen by running chiventure with a wdz file, then closing the the UI. The output from the reading is printed to stdout.