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godot-platformer-template

a 2d godot platformer template project with a customizable player controller and included tilemap

features

the template includes a base level with a pre-configured tilemap, an animated player character with a customizable movement controller (including platformer quality of life features like movement curve tuning and coyote time), and an in-game control and movement tuner.

gameplay

the player character can be moved with WASD, arrow keys, or a controller. press tab to switch between the level scene and the movement tuner scene (if you add more levels, you may want to remove the code that does this!).

using the movement tuner

  1. load the movement_tuner scene and click "run current scene"
  2. modify the sliders until things feel good
  3. screenshot or write down your new values
  4. copy your new values into scenes/objects/player/movement.gd to save them to your player

using the tilemap

  1. click the walls node in your scene tree
  2. click TileMap on the navigation bar on the bottom of the editor
  3. click the Terrains tab
  4. expand Terrain Set 0 and select Terrain 0
  5. draw tiles into your level using left click (erase with right click)

attribution

player sprite - https://opengameart.org/content/classic-hero-and-baddies-pack

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a godot platformer template project with a customizable player controller and included tilemap

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