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July 21, 2025 10:25
…{ default: 1 },
atmosphereDispersion: { default: 2 },
atmosphereDensity: { default: 0.25 },
atmosphereLightDirection: { default: [0, 0, 0] }. (no light direction)
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Hey there! I have added some parameters to the fresnel GlowMesh atmosphere layer that provides users more controls to fake a lighting effect. With defaults settings of these controls the atmos halo look should the same / very close before changes in this PR.
atmosphereIntensity([str]) | Getter/setter for the overall brightness of the atmosphere. | 1 |
atmosphereDispersion([str]) | Getter/setter for the falloff strength of the atmosphere. | 2 |
atmosphereDensity([str]) | Getter/setter for the falloff offset of the atmosphere. | 0.25 |
atmosphereLightDirection([str]) | Getter/setter for the direction i.e. key light that will attenuate and shape the halo effect of the atmosphere. | [0, 0, 0] |
I have a PR coming your way for r3f-globe wrapper