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climb supers speedkeep spikesuit #2569
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I think this needs stronger requirements. Ideally we would want to be multiplying the speed keep leniency by the spikesuit leniency, since you have to get a success with both on the same attempt. So it could use another overrideable helper on it for that. This probably needs a stronger tech too; it's at least as bad as "canXModeSpikeSuit", and worse since you only have a 1-frame window for the speed keep. We could either make another tech ("canSpeedKeepSpikesuit"), or maybe "canRiskySpikeSuit" would be close enough? I imagine a similar trick could also work in Bowling Alley. |
yeah bowling alley should work too! I was going to add it after ironing this out.. riskyspikesuit sounds good, if you mess it up you probably dont get to reset (especially with minimal health) |
osse101
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Needs a note. It appears that canSpeedKeep mentions an understanding of dash counter business.
This is very similar to the inroom speedkeep notable. Maybe its too different.
Should probably have canPatientSpikesuit, Risky spikesuit is just for placement afterall.
A devnote mentioning that too then? That its hard to describe a speedkeep into spikesuit.
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You can get the two count in room btw. The safe bounce is very hard that way. That makes it even closer to the notable. Also looked at double chamber starting near the item and couldn't get it because of the crumbles. |
yeah, probably have to make a separate "in-room" version. and maybe put an or with an extra spike hit for requiring two speedkeeps? maddo mentioned above maybe riskyspikesuit for difficulty placement... or a separate tech of speedkeepspikesuit? risky might be ok though as if you are expected to do this on 0 tanks and mess up the speedkeep or the spikesuit you will probably die. |
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Two speedkeeps and a spikesuit is unreasonable. |
https://videos.maprando.com/video/9509