Skip to content

Conversation

@blkerby
Copy link
Contributor

@blkerby blkerby commented Jan 6, 2026

No description provided.

@blkerby
Copy link
Contributor Author

blkerby commented Jan 7, 2026

Here's a video of a better, safer way to do the blue suit spike spin jump: https://videos.maprando.com/video/9578

Copy link
Contributor

@osse101 osse101 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

There could be h_storedSpark to move between nodes.
Some of the dashless spikepit movement is pretty tight.
JumpIntoIBJ with HiJump is almost Extreme level to get first try.
Crossing the spike pit in GMode is duplicated in many places.

"h_heatedGModeOpenDifferentDoor"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Walljump doesn't reach. Made it with hijump or spikedamage.

"h_heatedGModeOpenDifferentDoor"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Some need canUseEnemies.
Bluesuit can't do hijump+walljump.
IBJFromSpikes could use the new tech.

},
{
"link": [2, 1],
"name": "Cross Room Delayed Wall Jump",
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The fune delayed walljump probably fits better in expert. Heat frames can't keep up with a missed walljump, and the alternative isn't much slower so I think it should just be higher.

"comeInJumping": {
"speedBooster": "any",
"minTiles": 1
"minTiles": 0
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This looks like specialCase: 0 tile jump so that it works without dashing

"h_heatedGModeOpenDifferentDoor"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Walljump can't reach the right wall safely.

{"and": [
"canDash",
{"or": [
"canPreciseGrapple",
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

  • grapple is barely doable, or use the guy
  • springballjump is ok, with some springfling
  • hijump walljump you have to be very careful but can avoid all the spikes both directions. Turning off hijump could help some, but we can't always do that with blue suit.

]},
"h_IBJFromSpikes"
]}
]}
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The following 3 aren't marked for bluesuit

{"heatFrames": 180},
{"or": [
"canDash",
{"heatFrames": 100}
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Without dash you probably need no hijump or ~insanejump.
And honestly [3,5] isn't free normally. It should expect a spike hit.

"name": "Base",
"requires": [
{"heatFrames": 135}
{"heatFrames": 135},
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Falling to the crumbles here in base while avoiding spikes is more reasonable. Just takes knowing about left crumble blocks.

"canInsaneJump"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This seems like it should have {noBlueSuit}

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants