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vitorbetmann/README.md

“Stay awhile and readme.”

Deckard Cain (Diablo, 1997)

  • 👤 Backend, Tools, and Game Programmer
  • 📚 Currently learning django, React, PostgreSQL, Docker, GitHub Actions, and Postman
  • 🕹️ Check out my games on itch.io
  • 🤝 Let's connect on LinkedIn
  • 🎯 2026 Goal: Develop a mobile app in ReactNative

“It's time to code things and chew bubblegum... and I'm all out of gum.”

Duke Nukem (Duke Nukem 3D, 1996)

What I love the most is learning. Learning how things work, learning how to be more efficient, learning what's possible!
All through coding.
Below are the projects I’m most proud of and that best represent me as a programmer:

Stay tuned for more!

😊 Smile, an open-source, modular C library for 2D game development:

Smile is a cross-platform (Mac and Windows) library that streamlines common game development tasks such as managing scenes, simulating particles, and saving/loading. Ideal for game jams and rapid prototyping.

🤖 Sumobots, i.e., Sumo-Fighting Robots:

Arduino-based robots that won me two competitions while I was in university. It was funny seeing people wonder how a Cinema student was able to win 2 competitions in a row. They didn't know about my Engineering background...


“All your codebase are belong to us.”

CATS (Zero Wing, 1991)

Programming Languages

Frameworks, Tools, and Game Engines

Databases

Pinned Loading

  1. smile smile Public

    Modular 2D Game Development Library

    C 7 3

  2. tiffne/Joannas-Diner tiffne/Joannas-Diner Public

    Moo.

    ShaderLab

  3. sumobot sumobot Public

    Codes for my tournament-winning sumobots

    C++

  4. wheres_my_coffee wheres_my_coffee Public

    Card-based cooking game

    Java