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Releases: vlcoo/VicMvsLO

v20.0.2

25 Nov 19:30

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waiter! waiter! more rules please!!

  • Added new conditions: "Every X Seconds", "Stunned Someone", "Harmed Someone", "Killed Someone", "Froze Someone", "Used Powerup Ability".
  • Added new actions: "Explode Level", "Play Jingle".
  • Added "All terrain is bricks" special effect. Also, made it so the "No coins" effect also removed coins in blocks.
  • Triggers now have more parameters to customize their behaviour!
    • Constraints: it's like a second condition that needs to be true while the rule activates. For example, a person having a certain amount of stars, or the timer being above or below a specific value. You can also create custom targets this way, i.e. to affect anyone that's a certain powerup state, or only those who are frozen.
    • Action delay: wait before the trigger activates.
    • Repeat count: no more duplicates... use this to run the action multiple times at once.
    • Random chance: add uncertainty to your triggers...
    • Tip: hover over certain buttons to get an explanation of what each feature does...!
  • New rule: "score"! This is a brand new counter that does nothing at first, but can be controlled exhaustively using triggers. Create custom timers, variables, or player stats!
  • A customizable description field for your room. As host, you can write here an explanation of your ruleset for everyone (including those outside the room) to see and understand.
  • Added an option to hide player names, or to show everyone else's coin count (HUD Elements).

  • 6 new Versus maps: some previously missing, and others from fellow mod Hit' Em!.
  • Added a "Give Up" option in the pause menu.
  • Certain replay QoL additions!
    • Freecam is now accessible even after the match ends.
    • You can zoom even while spectating a player.
    • The replay controls hide on their own when you stop moving the mouse (like on YT).
  • Added new songs for VS maps! Volcano, underground, alternate versus.
  • Added a few extra colour palettes.
  • Adjusted physics: lesser grounpound restrictions, remove sticky crouch while airborne, fix crouching while mini, less friction while sliding on ice.
  • Fixed some bugs with match settings UI while changing hosts.
  • Fixed sticky pipe bug.
  • Fixed rumble; now it works again!
  • Fixed the vcmi demons.
  • Fixed the replay layers for campaign maps.
  • Fixed chat not showing in-game.
  • Recursive triggers shouldn't crash the game anymore; instead, it will prompt you to fix them!

v20.0.1

09 Nov 18:04

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Enough dilly dally. The newest vcmi ever is finally out.

And it's been entirely ported to 2.0, from scratch.

So many new things! Everything works so much better now! No host-only rules, no missed conditions, no desyncs! All the custom content is still here!

2.0

  • This version of vcmi is based on vanilla v2.0.3.0, as denoted by the jump from v17.0.11 to v20.0.1.
  • The update took long? Yeah, good observation. Turns out porting mods to 2.0 is tough! Plus, there was a ton of content to reimplement from scratch... Not to worry, it's finally here, and now future updates will bring even newer content, faster!
  • Of course, all the goodies vanilla has brought are present here too. Notably:
    • Better networking. Rules will not desync now, and will trigger accurately.
    • Accuracy improvements (visuals and physics).
    • Replays.
    • Better settings menu.
    • Coin runners, teams, hammer suit, swimming, etc.

What's still here?

I've kept all the important features you've been enjoying so far.

  • Triggers (16 conditions, 23 action rules), 9 special effects, all powerup chances.
  • 10 total characters.
  • Race maps with NSMB original stages, checkpoints, end goals, and laps.
  • Speedrun timer.
  • Stars and Coins for powerup can be disabled.
  • The UI is still fairly similar, to aid with familiarity.
  • Emotes in chat (Discord style) and in game (press a number to taunt).
  • A functional Android build with on-screen controls.
  • HQ dynamic songs in-game.

New things...

  • Super flexible "Triggers" system. It's now easiest than ever to create custom gamemodes!
    • Choose a condition (what will activate the trigger), and an action (what will happen). For example, if someone grabs a coin, make them lose a life!
    • You can now choose the target player for the triggers. For example, limit a rule's influence on a team only, for team-based gamemodes!
    • Many more parameters for certain rules. For example, the Give Powerup action can now be assigned an exact powerup, unlike in old versions where it was always random.
    • Rules can be edited in-place without needing to delete and readd them.
  • There are now 32 race maps, from various NSMB worlds.
  • A more fun character select screen, with real time previews.
  • The limit for Stars, Coins, Laps, Lives, and Timer has been increased to 1000.
  • You can now save your favourite rulesets and load them back in easily, or share them with others. All properties are taken into cosnideration.
  • Add or remove gizmos to the minimap. For example, hide players, hide stars, show a certain team, follow the host...
  • The web build now has music.
  • Enemies don't run off edges when offscreen, and return home when you get close to them.
  • Guys did i forget anything?

So yeah, now I can sleep in peace. What a weird feeling, it's been a year without an update so now I feel strange saying that it's... done. So many hiatuses, procrastination days, redoing ports. Now it's time to enjoy. Goodbye... forever.
Nah jk I'm still here. Ok, go play this mod, if you want. Thank you everyone for your time and support!

v17.0.11

11 Oct 21:08

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  • Music quality has increased and the instruments no longer bug out.
  • Many UI revisions to with the aim to make the game "prettier".
  • Music playback has returned to Android and Linux.
  • Android build can now type in chat.
  • New feature! Gamemode Presets allow you to quickly load rulesets from a curated list.
  • Some new Special Effects.
  • Some new Conditions and Actions.
  • Many quality of life and accuracy improvements.
  • Some rendering quality revisions.
  • Multiple new character colour paletters.

v17.0.10

21 Nov 19:59

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  • You can now add multiple rules with the same condition!
  • Added saving and loading of rulesets to file.
  • 2 new conditions and 3 new persistent effects.
  • Fixed some existing rules.
  • All-new experimental Android support with on-screen controls!
  • Major UI, SFX and BGM revisions, as well as some new tracks for existing levels.
  • New toggle that allows to hide players from the minimap.
  • New toggle that allows the leaderboard to keep track of others' coin count.
  • Added in-game taunts using emotes.
  • Softer shadows and lighting.
  • A new race map.
  • Added a Powerup chance customizer menu!
  • "Bowser's minions" characters now have customizable skin colours!
  • Many fixes to the scoreboard and the game end functionality.
  • Greatly reduced game size and loading times.
  • Added a safety timeout to the loading screen.

v17.0.9

15 Jun 02:12

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This is the ninth preview build.

  • 8 new playable characters: play as a variety of enemies from NSMBDS!
  • New feature: laps for race maps.
  • New feature: add starcoin requirement for race maps.
  • 2 new match rules and 2 new persistent effects.
  • Added controller rumble for compatible input devices.
  • Fixed a major bug with level boundaries.
  • Minor tiling, physics and rule fixes.
  • 2 new emotes.
  • New scene transitions and other UI refinements.

v17.0.8

05 May 21:04

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This is the eight preview build, with a buncha new content.

  • 5 new race maps with some unique gimmicks.
  • 2 new match rules and 4 new persistent effects.
  • Even more songs have been replaced by high quailty rips.
  • Some revisions to existing levels and rules.
  • Extra options in the in-game pause menu.

v17.0.7

21 Apr 22:32

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This is the seventh preview build, with fixes and a big new feature.

  • New feature: persistent effects or special rules are optional match additions that last the whole game! Change physics, terrain, and more. 5 are included in this update.
  • 3 new match rules.
  • 3 more emotes.
  • Many touch-ups to the tiling and entities of existing levels.

Other minor bug fixes and revisions to the UI.

v17.0.6

14 Apr 23:22

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This is the sixth preview build, with changes, fixes and new features.

  • 4 new race maps.
  • 3 new sets of match rules.
  • New songs and high quality SFX.
  • Many revisions to the tiling of existing levels.
  • Fixed some race maps timing and other animation bugs.
  • Fixed some rules not being selectable.

v17.0.5

14 Feb 02:54

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This is the fifth preview build, which adds many new stages.

  • 5 new race maps.
  • Speedrun timer for racing levels.

Other minor bug fixes and touch-ups in the UI.

v17.0.4

27 Jan 17:13

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This is the fourth preview build.

  • New gamemode: compete with other players in reaching the end goal in "race levels", which are longer, linear and non-looping maps! 4 are included in this update.

Other touchups in the UI and level environments.