Releases: vm70/stratagem
Releases · vm70/stratagem
v0.5.0
v0.4.1
v0.4.0
What's Changed
- Add animations in between game states
- Add mouse controls by @vm70 in #44
- Add better instructions for incrementing release versions
- Split cubic easing into its own function
- Fix UI nitpicks by @vm70 in #47
- Move "level-up" logic elsewhere from idle game state
- Simplify particle animations by using quadratic ease-out
Full Changelog: v0.3.1...v0.4.0
v0.3.1
- Hotfix: update label & bump version number
Full Changelog: v0.3.0...v0.3.1
v0.3.0
What's Changed
- Player can now move the cursor during gem-matching combos (#32)
- Left-pad score in HUD (#26)
- Fix #34 by separating functions into files by @vm70 in #35
- Use off-screen printing to calculate text width (#33)
- Use
sprinstead ofssprfor drawing gem grid (#28) - Release version 0.3.0 by @vm70 in #37
- New animations leveling up, swapping gems, & clearing matches (#14)
- Nerfed overpowered scoring rules (#27)
Full Changelog: v0.2.0...v0.3.0
Warning
This release is not compatible with Stratagem v0.2.0.
v0.2.0
What's Changed
- Fix #24: rearrange state transitions to act like other Match-3s
- Fix #20: add menu option for resetting leaderboard
- Gem resprite by @squaremango in #21
- Fix #18: Bring back
pico-tool& update cart building scripts by @vm70 in #22 - Fix #12: add credits screen by @vm70 in #23
New Contributors
- @squaremango made their first contribution in #21
Full Changelog: v0.1.1...v0.2.0
Warning
This release is not compatible with Stratagem v0.1.1.
v0.1.1
v0.1.0
v0.0.7
What's Changed
- Add version number to code
- Update
StringFindto match missing standard-library equivalent - Center leaderboard
- Draw HUD during game-over and high-score screens
- Add underlines to high-score cursor
- Fix cycling through letter initials
- Use any button to end the "game-over" screen
- Release version 0.0.7 by @vm70 in #9
Full Changelog: v0.0.6...v0.0.7