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3D updates#876

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eamathie wants to merge 39 commits intodevelopfrom
3DUpdates
Closed

3D updates#876
eamathie wants to merge 39 commits intodevelopfrom
3DUpdates

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@eamathie eamathie commented Jul 4, 2025

  • What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

  • What is the current behavior? (You can also link to an open issue here)

  • What is the new behavior? (if this is a feature change)

  • Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

  • Other information:

qlpham231 and others added 30 commits June 27, 2024 12:45
Release of Blue Sector version 1.2
Release of Blue Sector version 1.3
Release of Blue Sector version 1.3
Release of Blue Sector version 1.4
hotfix to fix HSE door leading to bleeding station
Release of Blue Sector version 1.5
Release of Blue Sector version 1.6
Release of Blue Sector version 1.7
Release of Blue Sector version 1.8
- Bleeding machine 3D model
- Stairs 3D model
- Belts 3D model
- Fish spawn machine

Refs: #821
- Upgrade Helix Tank
- Import Helix and Metal textures
- New interractive lockers.
- New materials of wall and floor.
- New boots and ear protectors
- New and improved lighting

Refs: #849
- Update machinery models
- Update Doors, Lights and Windows
- Update Port part
- Update Tables and Buttons
- Update all textures
- Update the project to URP
- Do the Lighting

Refs: #821
- Put Colliders around the scene
- Put scripts on some models
- Fix errors and make the game playable again
- Make puddles
- Modify room scale

Refs: #821
- Update New Models
- Build the scene
- Do the lighting (light and baking)
- Put colliders
- Make the game playable

Refs: #866
- post processing is replaced with an image texture

Refs: #874
- feeding runs at 72 fps
- reception mostly runs at 72 fps, with drop to 50 at worst angle
- fixed a minor bug with terrain optimization code

Refs: #874
eamathie and others added 9 commits July 4, 2025 12:24
replace lit shader with simple lit on some materials and disable environment reflection on some metallic materials

Refs: #874
create a tool which will convert bng materials with the standard shader to the urp shader without losing it's original properties

Refs: #877
add instruction for developers to follow so they can get the required BNG changes in the README.md

Refs: #877
the laboratory runs somewhat but the it's likely the microscope that still heavily drains performance

Refs: #874
@OlaBekkevold OlaBekkevold deleted the branch develop April 7, 2026 07:06
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7 participants