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Release of Blue Sector version 1.2
Release of Blue Sector version 1.3
Release of Blue Sector version 1.3
Release of Blue Sector version 1.4
hotfix to fix HSE door leading to bleeding station
Release of Blue Sector version 1.5
Release of Blue Sector version 1.6
Release of Blue Sector version 1.7
Release of Blue Sector version 1.8
…side BleedingStation HSEroom QAstation
- Bleeding machine 3D model - Stairs 3D model - Belts 3D model - Fish spawn machine Refs: #821
- Upgrade Helix Tank - Import Helix and Metal textures
- Helix tank Refs: #821
- New interractive lockers. - New materials of wall and floor. - New boots and ear protectors - New and improved lighting Refs: #849
- Update machinery models - Update Doors, Lights and Windows - Update Port part - Update Tables and Buttons - Update all textures - Update the project to URP - Do the Lighting Refs: #821
- Put Colliders around the scene - Put scripts on some models - Fix errors and make the game playable again - Make puddles - Modify room scale Refs: #821
- Solve port texture Refs: #821
- Update New Models - Build the scene - Do the lighting (light and baking) - Put colliders - Make the game playable Refs: #866
- post processing is replaced with an image texture Refs: #874
- feeding runs at 72 fps - reception mostly runs at 72 fps, with drop to 50 at worst angle - fixed a minor bug with terrain optimization code Refs: #874
- changed to unlit Refs: #874
replace lit shader with simple lit on some materials and disable environment reflection on some metallic materials Refs: #874
create a tool which will convert bng materials with the standard shader to the urp shader without losing it's original properties Refs: #877
add instruction for developers to follow so they can get the required BNG changes in the README.md Refs: #877
the laboratory runs somewhat but the it's likely the microscope that still heavily drains performance Refs: #874
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