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Matthias Treydte edited this page Jun 29, 2014 · 3 revisions

Gallery

Because I'm way too lazy to figure out how to add images to this Wiki, the gallery is currently hosted at Google: https://plus.google.com/photos/107968783614195434185/albums/5660724573840020945

Features

  • rendering algorithms
    • direct lighting
    • path tracing
    • bidirectional path tracing (no multiple importance sampling)
    • stochastic progressive photon mapping
    • metropolis light transport (with sample space mutations), can use
      • path tracing and
      • bidirectional path tracing for integration
  • primitives
    • triangle meshes
    • fractals
      • the Mandelbulb
      • quaternion based Julia set
    • heightmaps
    • geometric primitives, which are all usable as light sources
      • boxes
      • cylinders
      • disks
      • quads
      • spheres
  • light sources
    • infinite area lights with
      • support for reading HDR environment maps and
      • Perez' physically based sun / sky model
    • directional light sources (commonly used to simulate the sun)
    • point lights
    • area lights (light emitting geometric primitives)
  • reflection models
    • diffuse
    • specular (reflection and transmission, including Fresnel incidence effects)
    • microfacet based
      • Blinn / Phong
      • anisotropic
  • spectral rendering (but no dispersion / diffraction / polarization)
  • image reconstruction filters
    • box
    • triangle
    • Mitchell
    • windowed Sinc and
    • Gaussian
  • cameras
    • pinhole and
    • thin lens

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