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Virtual Reality Projects – BI-434 (Spring 2026)

This repository contains selected lab projects developed during the Virtual Reality (BI-434) course using Unity.

Each lab is uploaded as a standalone .unitypackage file and can be imported directly into a new Unity 3D project.


Included Labs

Lab 4 – Terrain Environment

This lab demonstrates the use of Unity’s Terrain Tools to create a natural 3D environment.

Key Features:

  • Custom terrain sculpting (mountains and elevation)
  • Tree placement and environmental detailing
  • Terrain textures and layering
  • Scene organization and environment layout

This scene focuses on world-building fundamentals and environmental design inside Unity.


Lab 5 – Rigidbody Physics Arena

This lab demonstrates Unity’s physics system using Rigidbody and Collider components.

Key Features:

  • Multiple 3D primitives (cube, sphere, capsule)
  • Rigidbody-based gravity and collision simulation
  • Sliding and bouncing interactions on ramps
  • Physic Materials (friction and bounciness adjustments)
  • Prefab creation and reuse
  • Directional, Point, and Spot lighting setup
  • Visual differences under multiple lighting zones

This scene highlights how Unity handles physical simulation and real-time lighting.


Screenshots

All screenshots for each lab are available inside the: Screenshots/ folder in this repository. Screenshots are organized by lab for clarity.


How to Use

  1. Download the desired .unitypackage file.
  2. Open Unity Hub and create a new 3D project.
  3. In Unity:
    • Go to Assets → Import Package → Custom Package
  4. Select the downloaded .unitypackage.
  5. Import all assets.
  6. Open the scene file and press Play.

Unity Version

Developed using Unity 3D (2022).


Course Information

Course: BI-434 – Virtual Reality
Semester: Spring 2026

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Unity-based Virtual Reality lab projects demonstrating terrain design, environmental setup, and rigidbody physics simulation using prefabs, colliders, and dynamic lighting.

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