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watermann420/README.md

Hi, I’m Yannis a developer and creator focused on building open, long term creative technology.

I’m the main developer behind MusicEngine, MusicEditor, and a custom GameEngine, forming an ecosystem that combines real-time audio, live coding, MIDI, visuals, and interactive systems.

My goal is to build powerful tools that are:

  • free and open source
  • technically solid and performance-oriented
  • flexible enough for music, games, tools, and experimental projects

These projects are developed independently, driven by curiosity, experimentation, and a strong belief in open ecosystems. I’m especially interested in bridging audio engines, game technology, and creative workflows in ways that are usually locked behind closed or expensive software.

MusicEngine and its related tools are still evolving, but they are built with long-term sustainability in mind prioritizing architecture, clarity, and creative freedom over short-term hype.

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  1. MusicEngine MusicEngine Public

    Music Engine is a modular, open-source live-coding music engine written in C#. It combines code, MIDI, patterns, and real-time audio to enable flexible music production, live performance, and inter…

    C# 4

  2. MusicEditor MusicEditor Public

    MusicEditor Music Code Editor MusicEditor is a companion editor for MusicEngine, optimized for coding and editing musical patterns efficiently. It combines modern, minimalistic design with real-tim…

    C++ 3

  3. GameEngien GameEngien Public

    A lightweight, open-source C# and C++ game engine designed for flexibility, modularity, and real-time development workflows.

    C++ 2