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Copied City - Procedural Generation

Our goal was to replicate the style of Nier Automata's Copied City as a procedurally generated realtime environment using OpenGL.

Here is a side-by-side of our results versus a screenshot from the game:

image

More results:

Scene:

image1

Screen Space Ambient Occlusion Map:

ssao

Light View Depth Buffer Map:

light

Features

  • Screen Space Ambient Occlusion (SSAO)
  • Procedural Shape Grammar
  • Shadow Mapping
  • Texture Mapping
  • Skybox Mapping
  • Fog

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procedural generation in the style of Nier Automata's Copied City using OpenGL. shape grammar, shadow mapping, SSAO, fog, etc.

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