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A Kotlin+LibGDX+Fleks game engine for 2D games.

Features

  • Many built-in components, streamlining creation of games.
  • Networking, automatically syncs components across clients.
  • A feature-rich asset system.
  • An IDE plugin to create levels and assets.

Modules

  • comomon - Common code for the engine and plugin.
  • level-editor - An embedded LibGDX level editor.
  • plugin - An IDE plugin for creating levels and assets.
  • compose-ui - Reusable compose components used for the plugin.

Contributing

Contributions are welcome! Please follow these steps:

  • Fork the repository.

  • Create a new branch for your feature or bugfix.

  • Commit your changes and push the branch.

  • Open a pull request.

License

This project is licensed under the MIT License. See the LICENSE file for details.

Contact

For questions or support, raise an issue on the project.

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A Kotlin based LibGDX + Fleks game engine

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