A Kotlin+LibGDX+Fleks game engine for 2D games.
- Many built-in components, streamlining creation of games.
- Networking, automatically syncs components across clients.
- A feature-rich asset system.
- An IDE plugin to create levels and assets.
comomon- Common code for the engine and plugin.level-editor- An embedded LibGDX level editor.plugin- An IDE plugin for creating levels and assets.compose-ui- Reusable compose components used for the plugin.
Contributions are welcome! Please follow these steps:
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Fork the repository.
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Create a new branch for your feature or bugfix.
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Commit your changes and push the branch.
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Open a pull request.
This project is licensed under the MIT License. See the LICENSE file for details.
For questions or support, raise an issue on the project.
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