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- Added the ShinbokBikePart class, used to represent a bike part (Bok 3). - Added the ShinbokBikeParts class containing dictionnaries of bike part instances.
- Updated comments for some methods for better context. - Updated Substring (VS Code recommendation). - Changed lowercase to uppercase for letters within memory addresses for better readability.
- Added the ShinbokSolarBikeEditor class (WIP, still need to add elements & functional code to it). - Added the button for opening the editor. - Resized the Bok 3 & Bok 2 interfaces main windows. - Resized & repositioned the Extra Tools group & button for all interfaces.
- Added functional for the Bok 3 Solar Bike Editor (setting values, retrieving values, ...). - Adjusted elements positions & sizes. However currently the editor doesn't work : the memory addresses does not seem correct.
- Added memory addresses for Bike parts. - Added MemoryValues entries for for Bike parts.
- Updated the fields for the bike's options in the Solar Bike Editor. However for now the bike seems to be forced back to its previous state when reopening the bike menu in-game.
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More research is needed : when any part that hasn't been unlocked legitimately is set via the editor, the bike will return to its previous state upon entering the bike menu in-game. I suppose that we need to find how to unlock each bike part via memory addresses for the solar bike editor to work properly. |
- Adjusted the positions & sizes of elements within the Solar Bike Editor subwindow. - Added labels.
- Added the Solar Bike editor option to Bok 3's menu.
- This code is now unecessary because the same thing is done when initializing the subwindow.
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Adds the editor for the Solar Bike