REDmodding mod repository.
realcolorr removes the color grading in Cyberpunk 2077 and replaces it with a reference ACES implementation.
keep this intact, it's a good way to notify a user as to what they can and can't do with your mod.
You can modify this mod as long as I am credited and it's for non-commercial purposes
realcolorr is created to get a more neutral yet balanced tone curve. It uses the film industry–standard ACES color management system to be able to accurately map HDR color into SDR while retaining detail. Other solutions for this exact result clip (such as E3 2018 LUT) and/or have incorrect gamma balance (NCLM's default LUT)
You can find the most up-to-date, possibly unstable, versions under the Actions header at the top of the GitHub UI and download the mod artifact. To get release versions, you can also find them under Releases on the right of the GitHub UI.
The mod artifacts are packed with a traditional packing style (e.g. /archive/pc/mod/), while Releases should provide a REDmod and Traditional version.
To build realcolorr, you just need to open the realcolorr.cpmodproj file in WolvenKit and install it as a REDmod or as a traditional mod. WolvenKit should take care of the rest.
If it doesn't, please open an issue in the Issues tab—as well as if you can detect any invalid stuff in the source.
realcolorr © 2023 by xtaltha is licensed under CC BY-NC-SA 4.0
This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.
This is an unofficial fan work and is not approved/endorsed by CD PROJEKT RED.
- nullfractal (Santiago Velasquez)

for making realcolorr—xtaltha




