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About Me
Master's student in Computer Graphics at the University of Pennsylvania, with a strong interest in real-time rendering, 3D vision, and game design.

Education
BS in Physics and Computer Science, University of Michigan

Research Interests
Currently exploring the intersection of 3D vision and neural rendering, including topics like NeRFs, Gaussian Splatting, and Diffusion-based 3D generation. Focused on creating fast and high-fidelity scene reconstruction pipelines.

Game Design
Game design is a creative outlet with a focus on procedural generation and physics-driven interaction. Prototyping in engines like Unreal Engine 5 and WebGL.

Technical Skills

  • Languages: C++, Python, GLSL, HLSL
  • Tools: CUDA, OpenGL, Unreal Engine
  • Specialties: GPU simulation, shader programming, real-time rendering

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