Conversation
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Works for me after I fixed the log file location. Please approve my pull request in your fork first. |
Fixed log file location
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It got fixed, yay |
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Will this be merged @yusefnapora ? I have some improvements that will make getting the latest nightly LWJGL builds easier. |
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Does it work with Minecraft Forge? |
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And how can I download the updated files please? |
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@au5ton Your work is great! I tested on multiple versions and it works! :D |
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@r58Playz have you considered making a custom meta-multimc repo instead of using this wrapper command? |
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@yusefnapora @r58Playz @theofficialgman I have created an unofficial, fully native build of MultiMC for macOS arm64 (M1). It is powered by a custom meta package, and it can run all Minecraft versions from 1.5.2 to 1.18, including Forge. It works without any manual setup or wrappers. Find it here: https://github.com/MinecraftMachina/ManyMC |
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@ViRb3 a couple of things to note for your meta repo. https://github.com/MinecraftMachina/meta-multimc-arm64 also, replacing all lwjgl 3 with 3.3.0 works mostly but will (and has) caused some bugs/crashes in mods, specifically sodium fabric mod had a known incompatibility (though there is a workaround in sodium now for the crash, CaffeineMC/sodium#748 CaffeineMC/sodium@fac6e03). You should probably note this on the install page that there may be crashes in 1.13+ mods. The commits to lwjgl 3.3.0 which allow for building on arm64 macos/windows can be backported to older lwjgl versions to fix potential incompatibilities, thats what I did for linux. If you ever go that route, you should probably start off with my linux arm branches of 3.1.6, 3.2.1, and 3.2.2, since most of the changes necessary are already there. specially, you would probably need (most of) these commits cherry-picked/backported (adding them here for my reference as well if I ever get board and do it): also, inverted colors is an interesting bug... never seen that before myself on any version on armhf/arm64 linux. Probably just some macos arm64 opengl bug in particular.
on armhf/arm64 linux text2speech just doesn't get loaded because it can't load an x86_64 binary (I didn't replace the native), so can't be enabled. I assume text2speech tries to get loaded through rosetta2 on macos resulting in a crash for you. |
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Thanks so much for the detailed tips @theofficialgman. I did not expect that there would be breaking changes between minor updates of LWJGL3. I will definitely check out your repos and build the original LWJGL versions for each Minecraft release.
Have you tried pressing Ctrl + B (enable text-to-speech) while in-game? The natives are not loaded unless you invoke them, except on MC 1.12-1.13 with text2speech < 1.11, where they are loaded on start and cause a crash. I had to update the dependency so it delays the crash until Ctrl + B is pressed. P.S. Do you mind if I connect with you in case I have any questions about the compilation? Ideally E-mail, Discord, or Telegram. Many thanks. |
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@ViRb3 I'm gman#3709 on discord (kinda busy this week but I should be free to talk next week).
You can read the release notes for lwjgl versions on the github, they always detail breaking changes in each version. Usually we just get lucky and vanilla minecraft is not affected by them.
I have not, because I get logs in the minecraft log detailing the natives could not be found (on linux if the architecture doesn't match, the file basically doesn't exist to programs). Also the button in the GUI settings page is greyed out and says it can't be enabled, so I never thought to try the hotkey. I'll have to check later. I assume this is still a macos only issue since rosetta tries to get used. |
Create .gitignore
Thanks to MinecraftMachina for the updated java-objc-bridge jar.
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@r58Playz Could you apply the fixes from this on your fork? https://github.com/GameParrot/minecraft-mac-window-fix/ (but with the arm64 native libraries) |
Title.
Caveats:
The narrator has been disabled by decompiling and recompiling.fixed