Simulation of autonomous ants in Godot 4.4.1 .
ArtificialAnts is a small simulation project made with Godot 4.4.1 that models simple autonomous agents, represented as ants, moving and interacting in a 2D environment.
The goal of the project is to experiment with basic AI behaviors such as movement, exploration, and resource detection inside the Godot engine.
This project was developed during my laboratory internship at the end of my first year of the Master's degree in Computer Science (M1).
It served as a practical experiment to explore agent-based modeling and the implementation of autonomous systems within a game engine using GDScript.
- Built entirely in Godot 4.4.1 using GDScript
- Autonomous agents (ants) that move and react to their environment
- Simple simulation logic focused on movement and interaction with food
- Randomly generated map at the start of the simulation
- Real-time map editing directly through the built-in UI
- Adjustable simulation speed via the interface
- Additional parameters and settings can be tweaked through the UI
If you just want to try the project without cloning it, you can check out an online demo here:
https://virtulab.univ-brest.fr/simcells-3.html
To run it locally:
git clone https://github.com/zPrisim/ArtificialAnts.gitThen open the project in Godot 4.4.1 by selecting the project.godot file, and run the game using the play button.