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A semantic standard for defining world objects in the Metaverse

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🌀 Metaclass Prototype for the Metaverse

This project demonstrates cross-language implementations of Metaclass—a foundational concept for describing objects in the Metaverse. Each implementation defines a Metaclass template (or interface) and creates sample objects like Grass and Water with distinct attributes and behaviors.

The goal is to explore how standardized object definitions can enable consistent interaction, simulation, and interoperability across virtual environments.


🌍 Languages & Structure

Language Folder Key Files
C++ cpp/ metaclass.hpp, grass.hpp/cpp, water.hpp/cpp, main.cpp
Java java/ Metaclass.java, Grass.java, Water.java, Main.java
Python python/ metaclass.py, grass.py, water.py, main.py
Rust rust/ lib.rs, grass.rs, water.rs, main.rs (Cargo project)
Swift swift/ Metaclass.swift, Grass.swift, Water.swift, main.swift

Additional project files:

  • README.md – You’re reading it 📖
  • LICENSE – MIT License
  • .gitignore – Standard ignores for each language

🧪 Sample Objects

🌿 Grass

  • Height
  • Color
  • Density
  • Growth Condition
  • Interactions: trample, cut, grow

💧 Water

  • State (liquid, solid, gas)
  • Temperature
  • Flow Rate
  • Evaporation
  • Freezing / Melting

🚀 Running the Examples

C++

cd cpp/
g++ main.cpp grass.cpp water.cpp -o metaclass
./metaclass

Java

cd java/
javac *.java
java Main

Python

cd python/
python main.py

Rust

cd rust/
cargo run

Swift

cd swift/
swift main.swift

🧠 Concept Overview

Metaclasses serve as blueprints for virtual objects, defining their attributes, states, and possible interactions. This project is a first step toward creating a type system for the Metaverse, where objects can be:

  • Programmatically defined
  • Consistently simulated
  • Interoperable across platforms and engines

Each implementation follows the same conceptual design, adapting it to the idioms and type systems of the respective language.


📄 License

This project is licensed under the MIT License. See the LICENSE file for details.


🤝 Contributing

We welcome contributions! Whether it’s:

  • Adding implementations in new languages
  • Extending the Metaclass with more attributes or behaviors
  • Improving documentation or examples
  • Suggesting new virtual object types

Feel free to fork the repo, open an issue, or submit a pull request.


🧭 Future Directions

  • Add more complex objects with dynamic behaviors (e.g., Fire, Wind)
  • Introduce inter-object interactions (e.g., Grass + Water → growth)
  • Build a simple 3D visualizer to see objects in a simulated space
  • Integrate with existing Metaverse frameworks (Unity, Unreal, WebXR)
  • Design a networked version for multi-user object simulation

💬 Connect & Discuss

Have ideas or questions about Metaclasses and the Metaverse?
Open an issue or start a discussion — let’s build the future of virtual objects together.

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  • C++ 17.6%
  • Java 16.1%
  • Rust 14.1%
  • Python 12.9%
  • TypeScript 12.6%
  • Swift 10.3%
  • Other 16.4%