This project demonstrates cross-language implementations of Metaclass—a foundational concept for describing objects in the Metaverse. Each implementation defines a Metaclass template (or interface) and creates sample objects like Grass and Water with distinct attributes and behaviors.
The goal is to explore how standardized object definitions can enable consistent interaction, simulation, and interoperability across virtual environments.
| Language | Folder | Key Files |
|---|---|---|
| C++ | cpp/ |
metaclass.hpp, grass.hpp/cpp, water.hpp/cpp, main.cpp |
| Java | java/ |
Metaclass.java, Grass.java, Water.java, Main.java |
| Python | python/ |
metaclass.py, grass.py, water.py, main.py |
| Rust | rust/ |
lib.rs, grass.rs, water.rs, main.rs (Cargo project) |
| Swift | swift/ |
Metaclass.swift, Grass.swift, Water.swift, main.swift |
Additional project files:
README.md– You’re reading it 📖LICENSE– MIT License.gitignore– Standard ignores for each language
- Height
- Color
- Density
- Growth Condition
- Interactions: trample, cut, grow
- State (liquid, solid, gas)
- Temperature
- Flow Rate
- Evaporation
- Freezing / Melting
cd cpp/
g++ main.cpp grass.cpp water.cpp -o metaclass
./metaclasscd java/
javac *.java
java Maincd python/
python main.pycd rust/
cargo runcd swift/
swift main.swiftMetaclasses serve as blueprints for virtual objects, defining their attributes, states, and possible interactions. This project is a first step toward creating a type system for the Metaverse, where objects can be:
- Programmatically defined
- Consistently simulated
- Interoperable across platforms and engines
Each implementation follows the same conceptual design, adapting it to the idioms and type systems of the respective language.
This project is licensed under the MIT License. See the LICENSE file for details.
We welcome contributions! Whether it’s:
- Adding implementations in new languages
- Extending the Metaclass with more attributes or behaviors
- Improving documentation or examples
- Suggesting new virtual object types
Feel free to fork the repo, open an issue, or submit a pull request.
- Add more complex objects with dynamic behaviors (e.g., Fire, Wind)
- Introduce inter-object interactions (e.g., Grass + Water → growth)
- Build a simple 3D visualizer to see objects in a simulated space
- Integrate with existing Metaverse frameworks (Unity, Unreal, WebXR)
- Design a networked version for multi-user object simulation
Have ideas or questions about Metaclasses and the Metaverse?
Open an issue or start a discussion — let’s build the future of virtual objects together.