Skip to content

zgeorgin/Balling-Falls

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

25 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Balling-Falls

This is my project with simple physical ball simulation based on Verlet integration. For drawing I`m using my Drawing-Features library (that is currently based on SDL)

That does it do?

For now it just can only drop balls on 2D-box, but I have big plans on it for future :) Illustration of working

How to run it?

Just write this on project directory:

mkdir build
cd build
cmake ..
make
./Balls

Future

  1. Make it work parallel for great optimization
  2. Add support of complex boundaries (not just box)
  3. Another secret feature ;)

Sources

Strongly inspired by this video: https://www.youtube.com/watch?v=9IULfQH7E90&ab_channel=Pezzza%27sWork

About

Simple physical ball simulation based on Verlet integration. For drawing I`m using my Drawing-Features library (that is currently based on SDL)

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors