Thread safety#37
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zhangbo8418 merged 9 commits intozhangbo8418:Testfrom Nov 18, 2025
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Implemented operation queue system to handle group, guild, arena, and battleground operations in the world thread instead of map threads. This fixes race conditions and crashes when multiple bots interact with groups simultaneously. Changes: - Added PlayerbotOperation base class and world thread processor - Group operations: invite, remove, convert to raid, set leader - Arena formation: complex multi-step workflow in single operation - Guild operations: changed to use packet queueing - Bot logout: queue group cleanup to avoid races All thread-unsafe operations now execute safely in the world thread via the operation queue processed in WorldScript::OnUpdate.
- Add missing #include <memory> to PlayerbotOperation.h for std::unique_ptr - Fix buffer overflow warning in PlayerbotAIConfig.cpp GetTimestampStr()
This reverts commit 64da37dd3775385c38c884b7850a5d8af4ab8137.
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