Grade 12 ICS Summative project. Website
- Use WASD to Move
- Space to Jump
- F3 Opens Debug
- Esc Opens Settings
- F11 Toggles Fullscreen (Affected by Issue #20)
- OpenGL 3.2, Java 8
- Dual Core 2GHz CPU
- 2GB Of System Memory
- Dedicated GPU with 512MB of VRAM
- OpenGL 1.1, Java 8
- 1.4GHz CPU
- 1GB Of System Memory
- GPU with 256MB of VRAM
Public Server IP:
fraternizegame.ml
- By default the server uses port 9001 (TCP), but it can be changed.
| Command | Description |
|---|---|
| tps | Check server's tickrate |
| pingall | Send a ping test to all clients |
| tp | Teleport all players to map |
| reload | Dynamically reload map |
| list | List all player ID's and IP's |
| spectate | Set player to spectator mode |
| stop | Stop the server |
- Collider.ID (Collider ID must correspond with Activator ID)
- Floor.ID
- Wall.ID
- Activator.ID
- Activator.Exit.STR (Where STR is the next Level's name)
- Light.TYPE.ID (TYPE is 0 for Shadow Casting, 1 for Non-shadow Casting)
- Boundary.ID
- Marker.ID (Use Marker.Spawn for Spawn marker
- In Eclipse, Export while playing dependencies in subfolder
- Open JarSplice
- Add Exported Jars
- Add Dependencies from Windows, Mac OS X and Linux
- Use Main Class 'Fraternize'
- Create Jar