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…constrain boundaries into rebuild bounds
- fix unity compilations - connect most of the bounds logic - add guards for streams with empty arrays - TODO: More guards for streams that are empty
- add cube deletion - make debug colors easier to see through - fix some logic that did not allow deletion
…aries so it does not constrain a boundary if there are no boundaries post init
…nvoking SendSyncBounds
- add description about boundary chunks for prefabs - add commands description for boundary chunk removal boundary chunks - update sprites for boundary chunk add/remove - add translations sway - make vehicle sway much less - add config called waterRock* for anchored/unanchored/submarine states - add balancing torque force logic to make vehicle much more balanced after rocking state is applied anchor - fix anchor logic where anchor would spawn then move and not update anchor location properly. - anchor now drops in anchor location instead of hovering and not syncing location
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readme
boundary chunks
water sway QOL fixes
anchor
anchor location properly.
syncing location
debug helper physics cubes