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WalkthroughThe pull request introduces a new function, Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant Canvas as InfiniteCanvas
participant Transformer
participant State
User->>Canvas: Click event (index, shape type)
alt Move Mode Active
Canvas->>Canvas: Prevent event bubbling
Canvas->>State: Update selected shape and ID
Canvas->>Transformer: Apply transformer to shape
else Text Mode Active
Canvas->>Canvas: Prevent event propagation
Canvas->>State: Retrieve stage pointer
Canvas->>State: Create new text element with default properties
Canvas->>Canvas: Display textarea for editing text
end
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Actionable comments posted: 0
🧹 Nitpick comments (1)
components/ui/InfiniteCanvas.tsx (1)
2243-2268: Consider refactoring text element click handlers.For consistency, consider refactoring these text click and tap handlers to also use the new
shapeOnClickHandlerfunction.onClick={(e) => { - if (moveMode) { - e.cancelBubble = true; - const transformer = transformerRef.current; - if (transformer) { - transformer.nodes([e.target]); - transformer.getLayer()?.batchDraw(); - } - setSelectedId(text.id); - setSelectedShape('text'); - } + shapeOnClickHandler(e, -1, 'text'); // -1 as index is not used for text elements (we use text.id instead) }} onTap={(e) => { - if (moveMode) { - e.cancelBubble = true; - const transformer = transformerRef.current; - if (transformer) { - transformer.nodes([e.target]); - transformer.getLayer()?.batchDraw(); - } - setSelectedId(text.id); - setSelectedShape('text'); - } + shapeOnClickHandler(e, -1, 'text'); // -1 as index is not used for text elements (we use text.id instead) }}You'll need to modify the
shapeOnClickHandlerfunction to handle text elements differently by using thetext.idinstead of the index parameter when the shape type is 'text'.
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📒 Files selected for processing (1)
components/ui/InfiniteCanvas.tsx(5 hunks)
🔇 Additional comments (4)
components/ui/InfiniteCanvas.tsx (4)
1705-1764: Nice job centralizing the shape click handling logic!The new
shapeOnClickHandlerfunction effectively centralizes the click event handling for different shape types, reducing code duplication and improving maintainability. The implementation properly handles both mouse and touch events and correctly manages the different canvas modes.
1918-1925: Good refactoring of the image click handlers.The click and touch handlers for images now use the centralized
shapeOnClickHandlerfunction, which makes the code more consistent and easier to maintain.
2109-2113: Good refactoring of the rectangle click handlers.The click and touch handlers for rectangles now use the centralized
shapeOnClickHandlerfunction, which makes the code more consistent and easier to maintain.
2172-2176: Good refactoring of the circle click handlers.The click and touch handlers for circles now use the centralized
shapeOnClickHandlerfunction, which makes the code more consistent and easier to maintain.
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