zzorn/ludumdare18
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My entry for the Ludum Dare 18 game developement competition ( http://www.ludumdare.com/ ) The theme was "Enemies as Weapons". I was trying to make a 3D world with wobbly geometric primitive shaped enemies, that they player can knock down and use as ammo. See development_journal.txt in the repository for a running commentary on the progress. I didn't end up finishing the entry as I ran into performance issues.