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Occlusion Based player silhouette Calculate potentially visible samples Added Depth Only Shader Fixed Silhouette not applying to trees Support fading the canopy whilst the player is behind it Blend the CanopyFadeStrength Improved Silhouette * Fixed CommandBuffer Stencil Command Encoding/Decoding * Added Alpha Support for the silhouette without it doubling up * Removed Edge Highlight Added IsCanopy to materials & tagged materials with it Fixes Fixes Increase radius & discard if fully faded Draw Actors seperatly from Dynamic VAOs Support for drawing multiple Silhouettes * All NPCS & Players can have a Silhouettes * Moved Silhouette pass out of ZoneRenderer and into its own class * Added Config Options for Player & NPCs, defaulting to the least noisy options Fixes & Improvements Fix silhouetteThreshold conflicting key Fix NPE Clear Map before rebuild Remove Additional VAO in favour of doing fast depth draw for silhouettes added fading Added FadeTime constant Sync
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PlayerSilhouette.mp4