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Pull requests: 117HD/RLHD
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ConcurrentPool should process clientCallbacks if waiting on the client
#1015
opened Mar 19, 2026 by
RuffledPlume
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Dither out geom that is about the clip with the near plane
#1010
opened Mar 13, 2026 by
RuffledPlume
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Improve Scene Loading when client is close to running out of memory
#993
opened Mar 8, 2026 by
RuffledPlume
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Correct overbrightened textures with blending enabled
#953
opened Feb 24, 2026 by
SirFancyBacon
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Garbage Reduction, Dynamic/Temp Draw Optimizations, Int2Int Collection
#882
opened Dec 19, 2025 by
RuffledPlume
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Draft
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