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Types & Attributes
MoonlitDeath edited this page Feb 12, 2026
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6 revisions
This by no means is the extensive list of them, I will update it as I discover more.
enum Type : __int16
{
Dragon = 0x1,
Zombie = 0x2,
Fiend = 0x3,
Pyro = 0x4,
Sea Serpent = 0x5,
Rock = 0x6,
Machine = 0x7,
Fish = 0x8,
Dinosaur =0x9,
Insect = 0xA,
Beast = 0xB,
Beast-Warrior = 0xC,
Plant = 0xD,
Aqua = 0xE,
Warrior = 0xF,
Winged Beast = 0x10
Fairy = 0x11,
Spellcaster = 0x12,
Thunder = 0x13,
Reptile = 0x14,
Psychic = 0x15,
Wyrm = 0x16,
Cyberse = 0x17,
Divine-Beast = 0x18,
};SPECIAL isn't something TCG/OCG uses, instead it appears to be that the game's code will determine what it is, E.G. Swamp Mirrorer's effect means it will act like a chosen type.
enum Attribute : __int16
{
SPECIAL = 0x0,
LIGHT = 0x1,
DARK = 0x2,
WATER = 0x3,
FIRE = 0x4,
EARTH = 0x5,
WIND = 0x6,
DIVINE = 0x7,
};- Home
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