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Types & Attributes

MoonlitDeath edited this page Feb 12, 2026 · 6 revisions

Types

This by no means is the extensive list of them, I will update it as I discover more.

enum Type : __int16
{
  Dragon = 0x1,
  Zombie = 0x2,
  Fiend = 0x3,
  Pyro = 0x4,
  Sea Serpent = 0x5,
  Rock = 0x6,
  Machine = 0x7,
  Fish = 0x8, 
  Dinosaur =0x9,
  Insect = 0xA,
  Beast = 0xB,
  Beast-Warrior = 0xC,
  Plant = 0xD,
  Aqua = 0xE,
  Warrior = 0xF,
  Winged Beast = 0x10
  Fairy = 0x11,
  Spellcaster = 0x12,
  Thunder = 0x13,
  Reptile = 0x14,
  Psychic = 0x15,
  Wyrm = 0x16,
  Cyberse = 0x17,
  Divine-Beast = 0x18,
};

Attributes

SPECIAL isn't something TCG/OCG uses, instead it appears to be that the game's code will determine what it is, E.G. Swamp Mirrorer's effect means it will act like a chosen type.

enum Attribute : __int16
{
  SPECIAL = 0x0,
  LIGHT = 0x1,
  DARK = 0x2,
  WATER = 0x3,
  FIRE = 0x4,
  EARTH = 0x5,
  WIND = 0x6,
  DIVINE = 0x7,
};

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