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useMemo on sphere#567

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TheJeran merged 2 commits intomainfrom
jp/material/memo
Feb 27, 2026
Merged

useMemo on sphere#567
TheJeran merged 2 commits intomainfrom
jp/material/memo

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@TheJeran
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Somehow the sphere component wasn't retriggering every frame before and I never noticed I shaderMaterial clone would cause massive issues. Not certain what was the previous changed to cause Sphere to update every frame. But wrapping it in useMemo solved the performance issue. Closes #566

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Summary of Changes

Hello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request resolves a performance bottleneck in the Sphere component by strategically applying the useMemo hook. The change specifically targets the shaderMaterial cloning process, which was previously causing excessive re-renders and performance degradation. By memoizing this operation, the component now renders more efficiently, enhancing overall application performance.

Highlights

  • Performance Optimization: Addressed a significant performance issue in the Sphere component, which was caused by the shaderMaterial being cloned every frame, leading to unnecessary re-renders.
  • useMemo Implementation: Wrapped the backMaterial cloning operation within the useMemo hook to prevent redundant computations and ensure the material is only re-created when its dependencies change, thereby improving rendering efficiency.

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Changelog
  • src/components/plots/AnalysisWG.tsx
    • Removed an unnecessary blank line within a useEffect hook.
  • src/components/plots/Sphere.tsx
    • Applied useMemo to the shaderMaterial.clone() call for backMaterial to optimize rendering.
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  • No specific activity (comments, reviews, or progress updates) has been recorded for this pull request yet.
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Code Review

This pull request introduces useMemo to memoize the creation of a backMaterial in the Sphere component, which resolves a performance issue. My review focuses on improving the implementation of this memoization to follow best practices by ensuring the memoized object is fully configured within the useMemo hook.

Comment on lines +144 to +145
const backMaterial = useMemo(()=>shaderMaterial.clone(),[shaderMaterial])

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medium

While memoizing backMaterial is the correct approach for performance, the property side is still being set on every render on line 146. It's better to create and fully configure the object within useMemo. You can do this concisely in one line, which would also allow you to remove the mutation on line 146.

Suggested change
const backMaterial = useMemo(()=>shaderMaterial.clone(),[shaderMaterial])
const backMaterial = useMemo(() => Object.assign(shaderMaterial.clone(), { side: THREE.BackSide }), [shaderMaterial]);

@TheJeran TheJeran merged commit 94d806f into main Feb 27, 2026
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@TheJeran TheJeran deleted the jp/material/memo branch February 27, 2026 16:14
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Animation performance on sphere surface mode is doodoo

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