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Proper Spriting

Regonold edited this page Dec 21, 2024 · 3 revisions

In one turret, each type of object has their own average size.

  • Items : 32x32 pixels
  • 1 by 1 tiles : 64x64 pixels
  • 2 by 2 tiles : 128x128 pixels

Color Pallete

One turret uses this color pallete, but it is used lightly and is perfectly fine to go outside it.

image

The last color, the yellow and any shades close to it, has the special property of carrying over the player's custom color pallete. Use the color lightly to add pop.

File types

One turret supports two file types: SVGs and PNGs SVGs are the primary default, as the core game is normally vector art that was compressed by godot. PNGs can be used for pixel art, hand drawn, etc.

Official sources

Heres a google drive with tons of the original SVGs for the game: https://drive.google.com/drive/folders/1cpGrjMnn1KlUHStyf34pGyS8x_CowDX2?usp=sharing

Application

By default, all textures without a identifier (e.g: "lumber.png" not "def:lumber.png") will get its identifier. Unlike normal identifier syntax, images act differently where you use the ";" symbol instead of the ":" symbol.

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