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Replacing textures
Heres the tutorial for making a texturepack for the game!
It is highly encouraged to check out these pages before continuing!
Its quite simple actual. Assuming you have a good texture (refer to Proper Spriting), put the image file in any folder in your mod.
Its all about the name of your file.
To overwrite a texture of a basegame building or item, simply have "def;" at the start of the filename then followed by the item or building you want to replace.
To get the list of overwritable images, visit Official Sprite Sources.
For instance, if I want to replace wood's texture I would name my file "def;wood"
WARNING: Most of this is un-tested.
Just like if you were overwriting the base game's items, simply have the identifier of the mod, then a ; , then the item name. This one might be a bit harder to find the name of.