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Adding new items
Nexd edited this page Oct 16, 2019
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| name | uname | type | value | case_id | grade | chance |
|---|---|---|---|---|---|---|
| Appears in the roll, chat messages | Required for the plugin to identify the item somehow. | module type | Integer if the handler valuetype is true, string otherwise | Put the item into this case (case_cases table) | Grade name for the item (case_cases grades) | Chance in float, between 0.00000001-1.0 |
Core modules for store: (As value for the "type" column)
- store.trail
- store.playerskin
- store.pet
- store.paintball
- store.hats
- store.aura
- store.grenadetrail
- store.grenadeskin
- store.lasersight
- store.tracer
If you want to create your own module, take a look there: https://github.com/KillStr3aK/caseopening/wiki/Creating-new-modules
If you're want to put more store item, firstly edit your items.txt and add "unique_id" for EVERY item you want to use in the case (And hopefully you've got the module for the item) then add the item unique id to the item value
If its not clear for you, just check the default install values.
Dont forget: You dont have to use store at all. I just created the core modules for store, you can create any module for yourself.