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Common Errors
Nexd edited this page Nov 24, 2019
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15 revisions
| ERRCODE | SOLUTION |
|---|---|
| SelectCase.VerifyCaseItems(int-int-int) | Atleast one of the case items have got an invalid "type", Check your case_items table and make sure you haven't mispelled anything (Especially _ instead of .) |
| fOpenCase.GetItemFromCase(int-int-int) | Check your items "chance" in the case_items table, if you have values like 0.0 edit it to 0.01 or 0.1 |
| fOpenCase.ProcessItem(int-int-int-int) | Make sure the module is running for that item type |
| fProcessItem(int-int-char) | There is no module at all for that type, you forgot to load it, or its not even exist. |
| CaseTrigger.Case_OnStartTouch(int-int-int-int-int) | Make sure you dont have any case with "id = 0" in the case_cases table |
| fOpenCase.GetGrade(int-int-int-int) | Probably you have mispelled the item grade in the case_items table. Check your case_grades for the unique grade name and correct it. (Or the grade does not even exist) |
| fOpenCase.ProcessItem.GetGrade(int-int-int-int) | The opened item haven't got a valid grade, check your database tables |
| Case_DropEvent.GetRandomCase(int) | You haven't got any case in the database (Or even MySQL connection) |
| Command_Drop.GetRandomCase(int) | You haven't got any case in the database (Or even MySQL connection) |
| Command_Drop.GetRandomCasePlayer(int) | The randomly selected player is no longer connected to the server |
| Pre_OpenCase.CaseOpenAnimation(int-int-char) | You've got open animations enabled but one of your cases haven't got model |
| Pre_OpenCase.m_iItems(int) | The case haven't got any item |
| Module.WeaponSkin.OnSkinOpened(char-int-float-int) | The opened item have got an invalid parameter in the value |
Dont forget: You dont have to use store at all. I just created the core modules for store, you can create any module for yourself.